Personally, my plan is to wait for both to release and get more developed before making my decision.A hard cutoff of December 1991: Nations fight with what they had, not super-tanks from the late 90s (with allowances made for Czechoslovakia, East Germany, and Poland). I also hear a similar modern warfare RTS called Broken Arrow is set to release sometime this year, also developed by some folks who worked on wargame, and that it will be WARNO's main competitor. Most agree, however, that WARNO does have great graphics. I've also read a complaint that it isn't very different - that Eugen has basically made the same game (ALB, RD, and now WARNO) three times now, with very little innovation in between. But most think it will get much better in the coming months, and will probably supplant RD as the premier Eugen modern RTS sometime this year Gameplay has improved, but there are still glitches where units don't respond intelligently (or at all) to player orders. Regular updates have apparently improved it from prior iterations where it was almost unplayable. The following is not my opinion, I am just as clueless as you are, and also look forward to people sharing their insights!įrom what I hear, it entered early access in late January, so it's still quite glitchy, which should be expected for a game that's still basically in alpha. I just recently heard about WARNO, and that the player base is still quite small. TL:DR: Buy the ticket, enjoy the ride, encourage Eugen. It is a little lite on content but they're adding it. It is great, & IMPROVING pretty close to their stated roadmap! Eugen is working hard. I am honestly shocked MORE WGRD players do not come forward & encourage purchase of Warno. I have been genuinely excited to see what new units or balancing they have added - it is a great project to be a fan to watch. Perhaps, once "Finished" you might enjoy it more later. If you are expecting an out-the-box AAA title in early development, then I would discourage you from purchasing Warno. Here is a link for their initial post and can confirm the two units mentioned have launched: They are adding new units, balancing, and adding entire battle groups per the roadmap around every 2 weeks. Additionally, I imagine the QOL improvements will be compatible with WGRD once finished for Warno. Airplanes that hunt, Artillery that does Counter-Artillery, and units that are smarter/getting smarter than the WGRD contemporaries. The Quality of life improvements is awesome. I would encourage you to play WARNO if you have Top of spec PC. I am playing both - WGRD since December Steam Sale & Warno since launch. No base building, reinforcement mechanic to get new units Maintain a proper mix of units and use them together (combined arms) You need to recon well, there is no fog of war visualisation What makes them different from most RTSes: They are still Eugen combined arms strategies. I think people focus too much on the differences. planes have travel time, tanks have smoke grenade launchers, some units that are rather weak in WRD are strong and vice versa). I think the skills and strategies are transferrable, but not unit knowledge - the same units behave differently (i.e. Get W:RD (you can wait for the DLCs to go on sale while you learn it) and wait till Warno improves. If you are feeling generous buy it and support an independent game studio but please don't have the expectations of a finished game. The early access if for fans who have already played the previous games and want to influence the development of / help fund the new one. Warno is in early access, while Wargame has a lot of polish + DLC content.